OpenSim Creator Documentation#
OpenSim Creator is a UI for building OpenSim models. These pages are the official documentation for OpenSim Creator, where you can find basic installation instructions and introduction tutorials.
Warning
These documentation pages are work-in-progress 🚧. If they aren’t helpful enough then feel free to open a ticket on OpenSim Creator’s GitHub page. This documentation is kept in the project repository here so, if you know what you’re doing, you can also try to submit a PR.
Getting Started#
Get an OpenSim Creator release. Grab it from the 📥 releases page on GitHub. Make sure you download a release that is suitable for your machine. Install it according to the installer’s instructions.
Boot OpenSim Creator:
On Windows: Search for “osc” or “OpenSimCreator” in the start menu and open the application. Alternatively, browse to your install location (default:
C:\Program Files\OpenSimCreator\bin\osc.exe
).On Mac: Search for “osc” or “OpenSimCreator” in the finder (Super+Space, search, enter). Alternatively, browse to your install location (default:
/Applications/osc.app
).On Ubuntu: Search for “osc” in your desktop. Alternatively, browse to your install location (default:
/opt/osc/bin/osc
).
Explore the UI. You’ll probably want to initially explore and experiment with the UI by loading some of the example files, which are shown on OpenSim Creator’s splash screen. We recommend
double_pendulum.osim
if you want something basic, orToyDropLanding.osim
if you want something “meatier”.Work through the tutorials. Once you feel comfortable with the basics (opening/creating files, moving around the UI), then you are ready to start 📖 Make a Pendulum.
Table of Contents#
- 1. Make a Pendulum
- 1.1. Prerequisites
- 1.2. Topics Covered by this Tutorial
- 1.3. Create a New Model
- 1.4. Add a Body with a WeldJoint
- 1.5. Reposition the Body
- 1.6. Add the Pendulum Head
- 1.7. Pre-Swing the Pendulum Head
- 1.8. Simulate the Model
- 1.9. (optional) Make the Pendulum Look Nicer
- 1.10. (Optional) Extra Exercises
- 1.11. Next Steps
- 2. Make a Bouncing Block
- 3. Use the Mesh Importer
- 4. Make an Arm
- 4.1. Prerequisites
- 4.2. Topics Covered by this Tutorial
- 4.3. Import Meshes
- 4.4. Add Bodies to the Meshes
- 4.5. Assign Unassigned Meshes to Appropriate Bodies
- 4.6. Add Joints Between the Bodies
- 4.7. Mark Points of Interest on the Meshes
- 4.8. Convert to an OpenSim Model
- 4.9. Add Muscle Paths
- 4.10. Summary
- 4.11. (Optional) Extra Exercises
- 5. Use the Mesh Warper
- 6. 🪄 Use the Model Warper
- 7. Preview Experimental Data